Call for Papers: journal GAMEVIRONMENTS Regular Issue 2023
To further explore the multilayered socio-cultural and political contexts of video games and gaming, the international peer-reviewed journal GAMEVIRONMENTS is calling for submissions for its Regular Issue 2023.
The journal follows a fixed timeline for the Regular Issue:
1st February 2023: Full Chapter Submission
15th March 2023: Review Results Returned
1st May 2023: Revised Chapter Submission
GAMEVIRONMENTS seeks to explore both established approaches and new frontiers of researching video games/gaming as related to culture and society. The journal encourages inter- and multidisciplinary works combining for example Cultural Studies, History, Religious studies, Theology, Ludology, and Psychology. All submitted articles will be reviewed on a double-blind peer-review basis.
Video games are full of images, so it would be a good idea to include some of them, illustrating your argumentation. But, for any image, you need to hold the copyright. Please ensure that! Before publishing with the journal, you need to sign a copyright declaration which we provide. Please submit all images as .jpg or .png file(s) due to formatting issues.
Besides your contribution, we need keywords (up to 10), an abstract of up to 200 words, and a brief biographical paragraph (100 to 150 words) with your current institutional address and email address. Please consult the gamevironments submission style sheet before submitting your paper, as well as the Help Desk for some general principles. You find all information on our journal website: https://journals.suub.uni-bremen.de/index.php/gamevironments/about/submissions
There is no article processing charge. If you are ready, just submit your manuscript via our journal website: https://journals.suub.uni-bremen.de/index.php/gamevironments/about/submissions
Should you have any questions, please feel free to contact us directly: (games2 /at/ uni-bremen.de).
We include different categories of texts in our journal:
a) regular academic articles
Articles should be between 5.000 and 10.000 words in length. In general, a clear structure is of course helpful to understand your argumentation and should include an introduction, discussion of the relevance of your idea, theoretical frame, used method(s) and case study. Articles are subjected to an external double-blind peer review process.
Sometimes you may just want to give an impression of your current research or an introduction to a new project. Also, you should get applause in case you acquired some money out of the roughly 5% of successful third-party funding. Please feel free to do so. Reports should give insight into a new project, idea/concept or other forms of current research. An analytical and critical approach towards your main questions is central. Further, include relevant theoretical/methodological approaches as well as aspects of necessary future research. In general, such reports should be between 3000 and 5000 words in length. They are not peer-reviewed, but we as journal editors (or in the case of a special issue the guest editors) will give some feedback if necessary.
Next to academic articles we are interested in projects related to games, gamers, gaming and religion, culture, and society. For instance, if you have an interview with a game designer, a pedagogue working with games, etc., please feel free to share it in our journal! In your contribution, please provide information why the interview is relevant for this research area and include possible implications or interesting aspects for future research. In general, interviews should be between 2000 and 7000 words in length. They are not peer-reviewed, but we as journal editors (or in the case of a special issue the guest editors) will give some feedback if necessary.
d) book reviews
There is a flow in publications dealing with games and gaming, so it could be interesting to introduce and discuss some of them. If you are reading a new book that you think can be helpful for other researchers, feel free to propose a review. Authors should critically engage with the book. A book review should consist of an introduction, a main section that connects your critical thoughts on the book to existing research and points out relevant aspects of necessary future research, as well as a conclusion with some general thoughts about the book. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews, but will try to source a free copy for you.
e) game reviews
Due to the fact that we are a games journal that wants to collect, systematize and further develop the various recent multidisciplinary approaches in the research area, we need to know our way around in our field, namely GAMES! So, if you are playing a game which you think can be an interesting and promising object of investigation, please send us proposals for a game review. Authors should critically engage with the game and its context in a scientific way. A game review should consist of an introduction, a main section that connects your critical thoughts to existing research and points out relevant aspects of necessary future research, as well as a conclusion. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews.