I have published widely across subjects as diverse as sound, biofeedback in computer games, virtuality, the Uncanny Valley, sound and presence/immersion, and IT systems. I am series editor for the Palgrave Macmillan series Palgrave Studies in Sound, and my books include the anthologies Game Sound Technology & Player Interaction (IGI Global 2011), The Oxford Handbook of Virtuality (OUP 2014), The Oxford Handbook of Sound & Imagination (OUP 2019), and the co-authored monographs Sonic Virtuality (OUP 2015) and The Recording, Mixing, & Mastering Reference Handbook (OUP 2019).
I'm currently working on presence.