The University of Novi Sad, Academy of Arts, The Institute of Ethnography SASA, and Serbian Games Association invite you to the Third International Video Game Studies Conference (SVI2024) Novi Sad, Serbia December 17th-18th 2024 ARTIFICIAL GAME
The third edition of the SVI video game conference is inspired by the rapid development of artificial intelligence, and aims to bring together industrial practice and academic theories. Both scholars and developers are welcomed. Addressing issues such as the place of artificial intelligence in gaming and its impact on game-making, the potential for abuse and other ethical issues, rethinking player interaction, the role of artificial intelligence in creating narratives, the artificial worlds that games create and more, this conference aims to bring together questions of art and the problems of industry, and gather them around the phenomenon of the artificial, thereby emphasizing the position of video games as unique creations that are fully programs and art, but in any case complex and mediated categories. Reflecting the issue’s complexity, the conference will be held in three blocks dedicated to different types of permeation.
Suggested themes include but are not limited to:
Video game technology and production
Video game design: yesterday, today and tomorrow
The history of artificial intelligence in video games
AI and the consolidation of power in the gaming industry
Virtual reality and the metaverse
Artificial industry: the impact of AI on personnel
Ethical and legal dilemmas of using AI for game production
Blockchain and video games – do web3 technologies still have a place
in gaming?
Dark patterns in game design: AI and addiction Technology and the production of culture ●
Video games with an agenda: serious games and social technologies
Artificial art: video games as art and new media art practices
Video games as cultural heritage and cultural heritage as video games
Artificial writers: the role of AI in video game narratives
Video game narratives as cultural constructs
The politics of video games: power relations and gaming
Representations and the role of technology in video game narratives
Culture and techno-(po)ethics Technology and the production of reality
New technologies and new forms of video games
Game ontologies: what is artificial in games?
Immersion in video games and the phenomenology of gaming
Simulacrums of video games: the hyperreality of synthetic worlds
Playing with players: players as game objects and AI as subject
Performing identity in virtual worlds
Video game futurology: technology in video games as futurology (and
vice versa)
Gamification and the “artificialization” of real-world experiences
Confirmed keynote speaker: Espen Aarseth Head of PhD School, Digital Design Play, Culture and AI Section Center for Digital Play, ITU Copenhagen