The third edition of the SVI video game conference is inspired by the rapid development of artificial intelligence, and aims to bring together industrial practice and academic theories. Both scholars and developers are welcomed. Addressing issues such as the place of artificial intelligence in gaming and its impact on game-making, the potential for abuse and other ethical issues, rethinking player interaction, the role of artificial intelligence in creating narratives, the artificial worlds that games create and more, this conference aims to bring together questions of art and the problems of industry, and gather them around the phenomenon of the artificial, thereby emphasizing the position of video games as unique creations that are fully programs and art, but in any case complex and mediated categories. Reflecting the issue’s complexity, the conference will be held in three blocks dedicated to different types of permeation.
Call for Papers: Drone Journalism, Satellite Imagery, and Visual Investigations from the Air
Imagery captured by drones and satellites is increasingly expanding visual reporting and airborne investigations in the news media, especially from...