Digital Games and gaming are carriers, accelerators and subjects of change in media culture and society. In this capacity they serve as an interlink between media industries, digital technologies, media cultures, and social practices, making them ideal cases to analyze contemporary transformation processes in the context of (deep) mediatization, digitalization, and datafication.
This conference call hence builds on the premise that to understand the significance of digital games and gaming in a deeply mediatized society we need to look beyond play.