Daniel Nielsen is a PhD student at Charles University, Faculty of Social Sciences. His two Master theses explored (1) fan-production of game modifications and (2) the recent monetization model of microtransactions. His main interests are audience studies and the political economy of digital labor in the creative industries. He holds an MA degree in Media and Communication from Malmö University, Sweden. He is currently studying a number of online fan practices associated with digital games, to explore the distinct economies that either limit or facilitate this form of creative digital labor.